Friday, 19 February 2010

The CAVEE test =D

Since lighting and texturing isnt my job I thought I'd jus slap on a random material, I stuck in directional lights n spot lights to bring out the caves rocky texture. With the real texture its probably gna look wayy better. I thought I'd try out MudBox instead of pulling and smoothing the individual vertexes out. It turned out better then I expected!! I had to.. Export the block out of the cave into a FBX file, then import that into mudbox, remould it, then SAVE. I then had to convert it back into Maya to save as a MB file =D

Learnt alot today from tutorials on mudbox and maya working together. Something I feel the need to learn more in depth after this project has finish.

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